|
Chris Avellone is an American video game designer and comic book writer who previously worked for Interplay and Obsidian Entertainment. ==Biography== He is an alumnus of the Thomas Jefferson High School for Science and Technology in Alexandria, VA. He went on to study at The College of William & Mary, graduating with a major in English and a minor in fine arts, focused on architecture. Working initially as a freelancer in the two years after college, Avellone wrote campaigns for ''Dungeons & Dragons''-inspired fantasy role-playing games.〔 After entering the video game industry through the company Interplay in 1995, he briefly worked on the development of the 1997 title ''Star Trek: Starfleet Academy''. In 1997 he took over the development of ''Descent to Undermountain'', which he later called a disappointment. Avellone contributed to the 1998 game ''Fallout 2'' and continued to work on its franchise. Interplay acquired the rights to produce a role-playing video game set in the ''Planescape'' campaign setting of ''Dungeons & Dragons'' with the development led by Avellone. The 1999 game ''Planescape: Torment'' removed character death as a motive and also won acclaim for its narrative.〔 Avellone worked on all the titles of the ''Icewind Dale'' fantasy role-playing game series, which were released from 2000 to 2002. As a designer Avellone contributed to the fantasy titles ''Baldur's Gate: Dark Alliance'' (2001), ''Champions of Norrath'' (2004) and led the design of the cancelled ''Fallout'' title ''Van Buren'', after which he resigned from Interplay and co-founded Obsidian Entertainment. For the company Avellone worked on the role-playing games ''Star Wars: Knights of the Old Republic II'' (2004) and ''Neverwinter Nights 2'' (2006) and on the action role-playing game ''Alpha Protocol''.〔 He also worked as a senior designer on ''Fallout: New Vegas''. He worked as the project director and lead creative designer on ''Dead Money'', ''Old World Blues'' and ''Lonesome Road'' ''Fallout: New Vegas'' DLC.〔 , Avellone has been working as a narrative designer on role-playing video game ''Project Eternity'', later known as ''Pillars of Eternity''.〔(GameStar.ru Alma Mater — Kickstarter. Chris Avellone: «Project: Eternity is our chance to return to doing the types of titles we did at Black Isle» )〕 On June 9, 2015, he revealed that he had departed from Obsidian Entertainment. On September 25, 2015, Larian Studios announced that Chris will be working with them on ''Divinity: Original Sin 2'' on games Kickstarter page.〔https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1363117〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Chris Avellone」の詳細全文を読む スポンサード リンク
|